Market Opportunity

eSports is a subset of the estimated US$116bn+ global video games market

Revenues will grow with a CAGR (2015-2020) of +35.6% to reach $1.5bn by 2020  (optimistically $2.4b, with CAGR of 55%)

Year on year audience and participation growth

Fan spending is still low compared to traditional sports ($54 is the average revenue per fan of all sports put together)

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