Market Opportunity

  • eSports is a subset of the estimated US$99bn+ global video games market
  • Year on year audience and participation growth
  • 1.9bn+ players across all platforms competing globally 
Market Opportunity
Market Opportunity

Video Game Market on par with Sports

Source: NewZoo Global eSport Revenue Model 2015

Esports is a global phenomenon

Established audience base  188m in 2015 forecasted to grow to 238m by 20171
Established professional teams Alisher Usmanov co-owner of and Megafon invested US$100m into team Vitrus.pro2
Broadcast support for viewers has 100m unique visitors a month and was purchase by Amazon in 2014 for ~US$1B3

ESPN, Fox, NBC, VICE, CW and Hoyts all covering content
Peripheral industries leveraging passion Multiple Fantasy and wagering companies including Unikrn which raised US$10m in 2015 for a dedicated eSports betting platform4
Maturing fandom eSports stars have millions of Facebook followers, their own t-shirts and streaming channels


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